To work closely with the Art Director and others to establish a style and feel for the production team. Working in an environment where my limits are pushed as a concept artist and my artwork is used to create games, apps or films people can enjoy.

• Rapid iterative concept creation for real time environments 
• Strong foundation in the traditional arts
• Knowledge of character proportion and anatomy
• Create paint overs of existing content to improve visuals and solve art/design problems
• Creation of illustrated concepts for marketing and PR needs
• Self-driven and strong communicator
• Thrives in a collaborative team environment
• Efficient use of time to meet deadlines
• Experience working remotely and with outsourced artists
• Ability to quickly adapt to new software needs
• Understanding of 3D modular asset creation, 2D/3D animation, 3D mapping/textures, corporate identity creation, game development, and web design

Software Knowledge
Highly proficient in Photoshop, Sketchup, Illustrator, Unity 3D, 3DS Max, Storyline 360, Microsoft Office and Slack.

Employment History
Phoenix, Arizona
Staff Designer - Art Direcetion and Concept Art for Apple watch/ios apps, Unity 3D apps, Storyline 2 apps
3.2013 - Present

33 North contract work onsite at PING
Phoenix, Arizona
Artist/Designer - ios/android apps & other 3D apps

Chandler, Arizona

Rainbow Studios | THQ 
Phoenix, Arizona
Intern for Concept Art Department - Multiple IP's

Art Institute of Phoenix
Phoenix, Arizona
Tutor for Photoshop, Illustrator, Dreamweaver, Flash, 3DS Max, and Maya

Art Institute of Phoenix
Phoenix, Arizona
Bachelor of Arts, Game Art & Design

Achievements / Organizations

Art Institute - Dean's honor roll
Art Institute - President's honor roll
Winner of Four Student Game Developers’ Association's Game Jams (concepts, models, and textures)
Student Game Developers’ Association Officer